UI/UX Design
We design products around the decisions people are actually trying to make. Clear structure, honest hierarchy, and a system your engineers can build from without guesswork.
UI/UX Design
Research-informed product design and design systems — interfaces that reduce support load and hesitation, delivered as components engineers can build from directly.
What this includes
Every hesitation in a flow is a support ticket, an abandoned signup, or a feature nobody uses. Design problems rarely announce themselves — they show up in churn, in onboarding drop-off, and in a roadmap full of features that didn't move anything.
Our approach
We work from real user tasks and real constraints. Structure before surface: information architecture and flows first, then interface, then a design system that keeps the fiftieth screen as coherent as the first.
Stakeholder interviews, user research and analytics review before a pixel is placed.
Tokens, components and patterns — so design scales with the product instead of fragmenting.
Contrast, focus order, keyboard paths and touch targets designed in, not retrofitted after audit.
Capabilities
The specific pieces of work this service covers.
Interviews, journey mapping, competitive review and analytics analysis to establish what to fix.
Navigation, content structure and flows that match how people actually think about the task.
High-fidelity screens covering real states — empty, loading, error, permission-restricted.
Token-based libraries with documented usage rules, built to hand straight to engineering.
Interactive prototypes for validating flows and aligning stakeholders before build cost is incurred.
Structured evaluation of an existing product against usability heuristics and WCAG criteria.
Process
Understand users, business goals and current friction from evidence rather than assumption.
Information architecture, user flows and low-fidelity layouts agreed before visual work starts.
Visual design, states, motion and responsive behaviour across the breakpoint range.
Components, tokens and documentation so the design survives contact with engineering.
Prototype testing and post-launch review, feeding measured findings back into the design.
Toolkit
Design
Prototyping
Research
Handoff
Accessibility
Outcomes
Interfaces that explain themselves reduce the volume of questions reaching your team.
Shorter, clearer flows mean more people finish what they started.
A documented system removes the interpretation gap between design and build.
New features look and behave like they belong, because they are assembled from the same parts.
FAQ
Straight answers to what clients ask before starting this kind of project.
info@cherbix.comYes. We regularly deliver design and a documented system to an in-house or third-party engineering team, and stay available for build-time questions.
Tell us the outcome you're after and we'll come back with what the work involves, what it costs, and how long it takes.
We reply to project enquiries within 1 business day.